That engine builds its sound from two sound-generation modules, the first using a granular synthesis engine and the second a conventional multi-sample engine. Pharlight’s engine is based on the similar Straylight instrument created by the same development team. It’s built on vocal parts designed explore the full range of sounds the human voice is capable of. Many of NI’s instruments dive deep into particular types of sound source. ![]() Of course, NI commissions and curates a vast collection of such instruments and, coming from the de-facto Kontakt experts, these often showcase the full extent of the platform’s capabilities, as demonstrated by the recently released Pharlight. As a result, most commercial sample libraries are now released in the form of Kontakt instruments. Not only does Kontakt provide sound designers with advanced tools for crafting original sample libraries, it also provides the means to compile those libraries, along with custom user interfaces, into standalone instrument packages. ![]() The astonishing range and depth of the program’s capabilities, not to mention the availability of the free Kontakt Player, has seen it become /the/ platform on which to develop sample-based instruments. ![]() That’s a little like referring to a computer as an abacus. It seems churlish to refer to Native Instruments’ Kontakt as merely a ‘sampler’.
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